RACE
CLASS & LEVEL PLAYER NAME
CHARACTER NAME
BACKGROUND
EXPERIENCE POINTS
ALIGNMENT
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Hit Point Maximum
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma
CP
EP
PP
GP
SP
PASSIVE WISDOM (PERCEPTION)
EQUIPMENTOTHER PROFICIENCIES & LANGUAGES
ATTACKS & SPELLCASTING
FEATURES & TRAITS
Acrobatics (Dex)
Animal Handling (Wis)
Arcana (Int)
Athletics (Str)
Deception (Cha)
History (Int)
Insight (Wis)
Intimidation (Cha)
Investigation (Int)
Medicine (Wis)
Nature (Int)
Perception (Wis)
Performance (Cha)
Persuasion (Cha)
Religion (Int)
Sleight of Hand (Dex)
Stealth (Dex)
Survival (Wis)
DEATH SAVESHIT DICE
NAME ATK BONUS DAMAGE/TYPE
Total
SUCCESSES
FAILURES
IDEALS
BONDS
FLAWS
PERSONALITY TRAITS
ARMOR
CLASS
CURRENT HIT POINTS
TEMPORARY HIT POINTS
INITIATIVE SPEED
PROFICIENCY BONUS
STRENGTH
DEXTERITY
CONSTITUTION
INTELLIGENCE
WISDOM
CHARISMA
SAVING THROWS
INSPIRATION
SKILLS
Monk 1
Hermit
Lusus
Tabaxi
NG
0
0
12
+2
14
+3
30ft
+1
+3
17
+3
12
1d8
+1
12
+5
+1
+1
+1
+0
+5
+1
+1
+0
+1
Shortsword
+5
1d6 pi +2
+3
+0
+1
+1
12
+1
+3
+1
11
+1
+0
+3
+3
+5
+0
9
+3
+0
+1
13
Languages: Common, Elvish, Dwarvish
Proficiencies: Simple Weapons, Shortswords,
Brewer's supplies, Herbalism kit
22
Dungeoneer's pack
Herbalism Kit
Common Clothes
Scroll stuffed with notes of
studies
10 Darts
Darkvision: 60 ft.
Climbing Speed: 20 ft
Feline Agility: When you move on your turn
during combat, you can double your speed
until the end of the turn. Once you use this
trait, you can’t use it again until you move 0 ft
on one of your turns.
Cat’s Claws: You can use your claws as an
unarmed attack. Deal slashing damage equal
to 1d4 + your Strength modifier, instead of
the bludgeoning damage normal for an
unarmed strike.
Cat’s Talent: Proficiency in Perception and
Stealth.
Feature: Discovery
The quiet seclusion of your extended
hermitage gave you access to a unique and
powerful discovery. The exact nature of this
revelation depends on the nature of your
seclusion. It might be a great truth about the
cosmos, the deities, the powerful beings of
the outer planes, or the forces of nature. It
could
be a site that no one else has ever seen. You
might have uncovered a fact that has long
been forgotten, or unearthed some relic of
the past that could rewrite history. It might be
information that would be damaging to the
people who or consigned you to exile, and
hence the reason for your return to society.