RACE
CLASS & LEVEL PLAYER NAME
CHARACTER NAME
BACKGROUND
EXPERIENCE POINTS
ALIGNMENT
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Hit Point Maximum
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma
CP
EP
PP
GP
SP
PASSIVE WISDOM (PERCEPTION)
EQUIPMENTOTHER PROFICIENCIES & LANGUAGES
ATTACKS & SPELLCASTING
FEATURES & TRAITS
Acrobatics (Dex)
Animal Handling (Wis)
Arcana (Int)
Athletics (Str)
Deception (Cha)
History (Int)
Insight (Wis)
Intimidation (Cha)
Investigation (Int)
Medicine (Wis)
Nature (Int)
Perception (Wis)
Performance (Cha)
Persuasion (Cha)
Religion (Int)
Sleight of Hand (Dex)
Stealth (Dex)
Survival (Wis)
DEATH SAVESHIT DICE
NAME ATK BONUS DAMAGE/TYPE
Total
SUCCESSES
FAILURES
IDEALS
BONDS
FLAWS
PERSONALITY TRAITS
ARMOR
CLASS
CURRENT HIT POINTS
TEMPORARY HIT POINTS
INITIATIVE SPEED
PROFICIENCY BONUS
STRENGTH
DEXTERITY
CONSTITUTION
INTELLIGENCE
WISDOM
CHARISMA
SAVING THROWS
INSPIRATION
SKILLS
Djura Crow
+1
12
+5
20
+2
15
+2
15
+3
16
+1
12
15
Armor: All armor, shields
Weapons: All weapons , Firearms
Tools : Tinkers Tools , Horses, Dice
Language : Common , Celestial
+3
4
5
5
2
3
1
8
3
1
4
1
2
3
4
2
3
2
6
1
1
2
5
5
3
16
60
5
D10
Fighter / Level 5
Human;Variant
+5
1 Bad News
1 Palm Pistol
1 Leather Armor
1 Longsword
1 A Explorer's Pack
2 Hand-axes
75 Palm Pistol Bullet
50 Bad News Bullets
60
+10
+10
+5
30 ft
2d12 + 5 (P)
1d8 + 5(P)
2d12 + 15 (P)
Criminal
Chaotic Neutral
+Sharp Shooter Feat
+ Fighting Style - Archery
+ Second Wind
+ Action Surge
+ Martial Archetype - Gunslinger
- Firearm Proficiency
- Gunsmith
- Adept Marksman
+ Trickshots
- Deadeye Shot
- Winging Shot
+ Grit - 3
+ Saving Throw - DC 16
+ Extra Attack
Kotaro Nai
6500
CHARACTER NAME
EYES
AGE WEIGHTHEIGHT
HAIR
SKIN
NAME
TREASURE
CHARACTER BACKSTORY
CHARACTER APPEARANCE
ADDITIONAL FEATURES & TRAITS
ALLIES & ORGANIZATIONS
SYMBOL
TM & © 20
1
4 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Sharpshooter
- You have mastered ranged weapons and can
make shots that others find impossible. You gain
the following benefits:
- Attacking at long range doesn't impose
disadvantage on your ranged weapon attack
rolls.
- Your ranged weapon attacks ignore half cover
and three-quarters cover.
- Before you make an attack with a ranged
weapon that you are proficient with, you can
choose to take a -5 penalty to the attack roll. If
the attack hits, you add +10 to the attack’s
damage.
An insignia of rank (Scout), a piece of a banner,
a set of bone dice, a set of common clothes, and
a belt pouch containing 10 gp
22
Green
5'7
Peach
175
Bluish-Black
He is an adult human, almond skin and
curly off-black hair. Button nose, smooth
cheeks, oval chin, black eyes, pronounced
ears hidden behind his hair. Lithe, almost-
hairless body with longer limbs and a
shorter torso. Surprisingly meaty calves.
Always dresses in light cloth (black
material) , well-covering but still breathing,
and counter-intuitively, a gambeson vest
and pants and lastly a hood the covers
most of his head. Most of the time his face
is covered with a white porcelain mask
that has a crooked smile on it when you
look at it, the eyes always flicker from two
colors, red or blue, depending on his
attitude he’ll be choosing between these
two color. This man is equipped with one
armoured glove, and one metal glove, and
hooked boots. Travels light, with little more
than a couple daggers, and coin pouch
staying with him consistently. His attire is
purely black with a hint of blue. Over his
shoulder is strapped a large black metal
object.
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING
CLASS
SPELLS KNOWN
SPELL NAME
P
R
E
P
A
R
E
D
SPELL
LEVEL
SLOTS EXPENDEDSLOTS TOTAL
1
0
2
3 6
7
8
9
4
5
SPELLCASTING
ABILITY
SPELL SAVE DC SPELL ATTACK
BONUS
CANTRIPS
Spell Descriptions
Backstory