RACE
CLASS & LEVEL PLAYER NAME
CHARACTER NAME
BACKGROUND
EXPERIENCE POINTS
ALIGNMENT
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Hit Point Maximum
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma
CP
EP
PP
GP
SP
PASSIVE WISDOM (PERCEPTION)
EQUIPMENTOTHER PROFICIENCIES & LANGUAGES
ATTACKS & SPELLCASTING
FEATURES & TRAITS
Acrobatics (Dex)
Animal Handling (Wis)
Arcana (Int)
Athletics (Str)
Deception (Cha)
History (Int)
Insight (Wis)
Intimidation (Cha)
Investigation (Int)
Medicine (Wis)
Nature (Int)
Perception (Wis)
Performance (Cha)
Persuasion (Cha)
Religion (Int)
Sleight of Hand (Dex)
Stealth (Dex)
Survival (Wis)
DEATH SAVESHIT DICE
NAME ATK BONUS DAMAGE/TYPE
Total
SUCCESSES
FAILURES
IDEALS
BONDS
FLAWS
PERSONALITY TRAITS
ARMOR
CLASS
CURRENT HIT POINTS
TEMPORARY HIT POINTS
INITIATIVE SPEED
PROFICIENCY BONUS
STRENGTH
DEXTERITY
CONSTITUTION
INTELLIGENCE
WISDOM
CHARISMA
SAVING THROWS
INSPIRATION
SKILLS
Milo Korvac
Cleric level 1
Acolyte
Duthguy
Mountain Dwarf
Lawful neutral
75
+3
17
+0
11
+2
14
-2
7
+2
14
-1
8
2
+3
+0
+2
-2
+2
-1
0
4
4
0
12
16
+2
25
10
10
max 1
1d8
mace
1d6
bludgeoning
light crossbow
1d8
piercing
15
Tempus' symbol
, Prayer book,
Common vestments,
5 sticks of incense,
, Scale mail,
shield,
Explorer’s Pack
(backpack, a bedroll,a
mess kit, a tinderbox, 10
torches, 10 days of
rations a waterskin and
50 feet of hempen rope )
20 crossbow bolts
Having grown up poor I crave wealth
I’ve spent so long in the temple that I
have little practical experience
dealing with people in the outside
world.
I'm going to prove that I'm
worthy of a better life.
I may not particularly like the temple I
grew up in, it is still the closest thing
to a clan I have.
Despite being a cleric, due to the
curse, I have very little faith in the
gods
War domain
Bonus Proficiencies
At 1st level, you gain proficiency
with martial weapons and heavy
armor.
War Priest
From 1st level, your god delivers
bolts of inspiration to you while
you are engaged in battle. When
you use the Attack action, you
can make one weapon attack as
a bonus action.
You can use this feature a
number of times equal to your
Wisdom modifier (a minimum of
once). You regain all expended
uses when you finish a long rest.