NormalSlow
SUBTIER
A.K.A.
Player Name Character Name
-
Organized Play #
Character # Faction
EVENT EVENT CODE DATE Game Master’s Signature GM Pathfinder Society #
For GM Only
NormalSlow
SUBTIER
NormalSlow
SUBTIER
NormalSlow
SUBTIER
This Chronicle sheet grants access to the following:
Starting XP
EXPERIENCE
GM’s
Initials
GM’s
Initials
GM’s
Initials
GM’s
Initials
XP Gained (GM ONLY)
Final XP Total
+
+
+
+
=
=
FAME
Initial Prestige Initial Fame
Prestige Gained (GM ONLY)
Prestige Spent
Current
Prestige
Final
Fame
Starting GP
GP Gained
(GM ONLY)
Day Job (GM ONLY)
Gold Spent
Total
GOLD
MAX GOLD
Character Chronicle #
7–8
10–11
2,205
3,868
3,037
4,410
7,736
6,073
Out of
Subtier
Pathfinder Society Scenario #10-08:
What Prestige is Worth
Contracted Wish: You secured a wish from a contract devil. Choose one of the following benefits and cross the others o
your Chronicle sheet.
Wish for Glory: You regain 2 Prestige Points, but any points that exceed your Fame must be spent immediately or are lost.
Wish for Power: You can spend 16 Prestige Points once to gain a +1 inherent bonus to one ability score of your choice.
Wish for Wealth: You earn an extra 650 gp (Subtier 7–8) or 1,100 gp (Subtier 10–11) for completing this scenario.
Abstained from the Inferno: You chose not to accept the wish. You can manifest your defiance of Hell once per day as
a standard action to harm evil outsiders as if you were a cleric of your character level using channel energy to harm
undead. The DC for this eect is equal to 10 + your character level. If you can already use the channel energy ability to
harm evil outsiders or living creatures, you can instead use this boon once per day to increase the ability’s save DC for
evil outsiders by 2.
Dark Bargain: You traded away something more precious than gold during your time in Hell. Any Dark Bargain
provides an ongoing eect and can be removed by spending the listed Value in gold pieces between adventures (have
your GM initial in the Cleared column). If you have multiple Dark Bargain eects, any special eect that would cross
out a boon only eliminates the eects of one Dark Bargain.
Your GM will fill out the sections below.
Bargain Gained Cleared
______________ ______________________________________________ __________
______________ ______________________________________________ __________
______________ ______________________________________________ __________
Soul (15,000 gp): Your soul belongs to Hell. If the you die, you cannot be restored to life under any circumstances.
Power (15,000 gp): You surrendered part of your power, gaining one permanent negative level that cannot be removed.
Hope (10,000 gp): You lost your ability to hope or aspire toward unlikely outcomes. A natural 20 no longer represents an
automatic success for your attack rolls, saving throws, stabilization rolls, and other such checks. You cannot use any ability
to reroll a natural 1 rolled on any d20 check.
Emotions (5,000 gp): You no longer feel strong emotions. You cannot benefit from morale bonuses or bardic performances
(or similar abilities). You also gain a +3 bonus on saving throws against eects with the emotion descriptor.
Fate (5,000 gp): Portents of imminent doom haunt you. You take a –1 penalty on all saving throws and cannot stabilize
while below 0 hit points.
Davian Rises (Dark Archive): You encouraged Zarta to pursue her family legacy. In case of Thrune reprisals, she oers
training in overcoming the agents of Hell. Once per adventure you can use this boon aer failing a Knowledge (planes)
check or aer failing any d20 roll against a lawful evil outsider, devil worshipper, or Hellknight in order to reroll that
check and take the second result.
The Family We Choose (Dark Archive): You encouraged Zarta to continue leading the Dark Archive. Aer helping
stop this infernal incursion, she begins expanding the faction’s training and resources with increased support from the
Society’s leadership. You can check up to two faction goals you fulfilled aer completing a scenario. In addition, when
using the Enduring Scholar reward, Dark Archive faction PCs at your table may use the bonus of the faction member
with the most goals completed at the table.
Core Campaign
All Subtiers
+2 good outsider bane longsword (18,315 gp)
featherlight compass (1,500 gp; Pathfinder RPG Planar
Adventures 53)
homebound timepiece (4,000 gp; Planar Adventures 53)
infernal armor (52,260 gp; functions as demon armor but
inflicts poison on claw attacks rather than contagion)
lesser piercing metamagic rod (3,000 gp; Pathfinder
RPG Ultimate Magic 154)
oil of magic vestment (CL 12th; 1,800 gp)
piercing metamagic rod (11,000 gp; Ultimate Magic 154)
potion of barkskin (CL 9th; 900 gp, limit 1)
scroll of vision of Hell (700 gp; Ultimate Magic 154)
soul scribe quill (4,500 gp; Planar Adventures 55)
wand of volcanic storm (10 charges; 4,200 gp, limit 1;
Ultimate Magic 248)
wings of flying (54,000 gp)
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SVOP 1e 2025 Q4
6582127
Dec 4, 2025
2411798
7thGate
Katswiri
228480
1
SS
1
3868
50
35
30.5
31
34 61
0
35 62
1678.15
4625
971.15